>>6290456
I hope you'll forgive my ranting, but among the games made after the original IW is better-written but HR is more fun to play. Invisible War brings up more worthy philosophical subjects than HR. HR is too obsessed with cyborgs and making it a parallel to things happening RIGHT NOW even though the point of the original DX is "these are problems we'll have down the line if current trends continue" because it was forward-thinking. IW isn't a fun game. It's no longer an RPG, universal ammo was just a bad idea considering it's not like ammo took up inventory space in DX anyway, and an absolutely terrible inventory system. It existed to show off their new ragdoll physics which are amazing.
IW was a smarter game than HR. IW dealt with the ideas of how democracy evolves in a society increasingly more focused on utopian visions, human intolerance towards the other, capitalism going out of control, DX's themes on transhumanism and the centralization of power, the technological singularity, and the role of religion in an society that becomes more and more technology-focused. What was HR about? Cyborgs. Cyborgs, cyborgs, cyborgs. Also gun control and abortion, through the lens of cyborgs. Yeah the themes of corporate influence and media control of the conversation are there but they're a backseat to cyborgs. To quote Ross Scott on this, if you removed any one of the themes from the first 2 games, you'll still have a story. If you remove cyborgs from HR, there is no story. Without that all you have is a guy flying around on your company jet and shooting up security guards. And again to quote Ross Scott, having a single central theme is not a bad thing as long as you know what you're doing, but the problem with HR is it never brings up a convincing argument as to why augmentation is a bad thing. They use sweeping generalities all the time, like how it's "the next stage of human evolution" and "naturals don't stand a chance" but don't give you much of a reason WHY.