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/vr/ - Retro Games

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>> No.6817887 [View]
File: 30 KB, 800x533, eng_pl_MK23-SOCOM-pistol-replica-Full-Set-1152205167_3.jpg [View same] [iqdb] [saucenao] [google]
6817887

>>6817781
>Fuck off
kek, dude you're bad at the game. So spectacularly bad you've captured our attention. Calm down or abandon the thread if you don't want us helping while laughing at you.

>Dark Souls and Cuphead are better at teaching gameplay. MGS just dumps you straight into the deep end.
Walking past guards and spotlights at the right time doesn't really need tutorials. It's just basic timing? And you can manipulate it further with the wall tap.

If you really want more tutorials, then start calling people on the codec, they're more than happy to keep telling you how to do things. There's some wonky controls to get use to, but those opening areas are more than suitable for getting use to running --> crouch --> crawling.

You can also abuse the cardboard box if you want? If enemies don't see you moving in it, then they'll almost always ignore it.

>socom is inconsistent
I have no idea what you're seeing here. The aiming itself can kinda suck, but you shouldn't be shooting much anyways.

>"socom" gun
It's a real gun (the SOCOM being the US version), here's a replica that looks exactly like Snake's no?

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