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/vr/ - Retro Games

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>> No.5070149 [View]
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5070149

>>5069983
I'm an aspiring pixel artist. I suck and need to put the practice in so know I'm not some expert. One of the things that sets good art apart from mediocre is the color pallette. Pixel art (and low res) basically make you focus on the small details if you want something to look good. Modern games let you do so much, but maybe too much, to the point you can easily lose focus on the small details.

Look at some early computer games. Very high detail and shiny textures, but look bad and pieced together. Lighting sources don't match and neither does the color pallette. Pic related. This leads to a "high def" yet shit looking game. Higher resolution artwork that misses the mark on important small things never looks as good as something simpler that hits all the aspects well.

This honestly translates to any game no matter what gen and style of graphics.

An analogy would be a haiku vs. a novel. It's easier to write a haiku, but if you want it to be good, you have to be fucking clever and make sure it's on point. If you write a novel, chances are any paragraph in the novel won't be as elegant as the haiku. This isn't to say novels are inherently worse than haiku, just that the limited nature of haiku forces you to be damn near perfect. Novels can be damn good but it takes a lot more work overall to make one excellent.

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