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/vr/ - Retro Games

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>> No.1271381 [View]
File: 184 KB, 1024x726, 1387001469558.png [View same] [iqdb] [saucenao] [google]
1271381

>>1271378
So what if it ran at 15fps during cutscenes - Turok 3 had mindblowing model and texture quality.

>> No.727472 [View]
File: 184 KB, 1024x726, Glide64_Turok_3;_Shadow_of_O_11.png [View same] [iqdb] [saucenao] [google]
727472

>>727452
Perfect Dark had incredibly good face textures. Not quite as good as Turok 3, but that game ran at 15fps in cutscenes so it could do lip synching.

>> No.474570 [View]
File: 184 KB, 1024x726, Glide64_Turok_3;_Shadow_of_O_11.png [View same] [iqdb] [saucenao] [google]
474570

>>474537
Look at Turok 3. The PS1 couldn't do character models with this sort of detail. Can anyone prove otherwise?

I'm someone who respects both the PS1 and N64. They each have respective strengths. Graphics was NOT the PS1's strength. People who claim it beat the N64 are like people who claim the PSP beat the PS2.

>> No.462525 [View]
File: 184 KB, 1024x726, Glide64_Turok_3;_Shadow_of_O_11.png [View same] [iqdb] [saucenao] [google]
462525

>>462509
>>Turok 3 totally couldn't compete with Half Life.

In terms of character models it certainly did.

>> No.448492 [View]
File: 184 KB, 1024x726, Glide64_Turok_3;_Shadow_of_O_11.png [View same] [iqdb] [saucenao] [google]
448492

The character models are especially good.

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