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>> No.5035991 [View]
File: 512 KB, 1280x1024, Screenshot_Doom_20180909_094039.png [View same] [iqdb] [saucenao] [google]
5035991

>>5035947
tl;dr: only thing stopping this from being redone in gzdoom is the visual unable to be replicated in it.

this is the gl render.

>> No.5032443 [View]
File: 512 KB, 1280x1024, Screenshot_Doom_20180909_094039.png [View same] [iqdb] [saucenao] [google]
5032443

>>5032434
Here's the errenous version. The stalagmites/stalagtites are not properly set, the 'statues' are incorrectly shaded, and the lighting is off.
https://www.youtube.com/watch?v=f-lpSBksudw This is the existing recording which shows the issue more, but is nonetheless useful info and it would be helpful to find out how I can inline the engines; forcing the player to swap between ZDOOM and GZDOOM depending on requirements for visuals is fucking dumb. Thanks graf.

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