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/vr/ - Retro Games

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>> No.6368924 [View]
File: 1.35 MB, 1920x1200, RetroArch Screenshot 2020.04.22 - 16.31.19.46.png [View same] [iqdb] [saucenao] [google]
6368924

>>6368896
In my opinion, I like the OG translation. The weird phrasing and occasional mistakes just kinda add to the overall incoherence of FFVII's storyline at times, which is just how I remembered it as a kid. A lot of "Huh? WTF?" and just really enjoying the weirdness of the game as a whole.
>Does anyone have an opinion on this or any other must run mods?
I think the only must run mod is to not play the PC port at all, and instead play the PSX version over RetroArch using the appropriate Beetle PSX HW settings and a CRT shader that blends the low-res 2D backgrounds with the 3D character models. An anon in a previous thread recommended this video as an explainer: https://www.youtube.com/watch?v=sl0CWiHNu0U
My preferred shader is pic related, the NTSC S-Video Gaussian Scanline preset. But the one in the video works well too.

>> No.6363173 [View]
File: 1.35 MB, 1920x1200, RetroArch Screenshot 2020.04.22 - 16.31.19.46.png [View same] [iqdb] [saucenao] [google]
6363173

>>6362946
This is all subjective, so use which one looks good to you, but sometimes when I play games with 3D models on a 2D background, I upscale the polygons for a nice anti-aliased effect, and use a scanline+blurring filter to smooth out the backgrounds and menus. It sounds counterintuitive at first, upscaling and then blurring, but on my monitor it looks pretty good to my eyes.

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