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/vr/ - Retro Games

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>> No.3062582 [View]
File: 1.30 MB, 960x540, gzdoom 2015-03-16 12-45-08-54.webm [View same] [iqdb] [saucenao] [google]
3062582

>>3062570
>>3062571
It is sneakydoom. I'm trying to do more with it, but I'm terrible with ACS at the moment. If I could have it my way, I'd have metal gear style alertness cones and enemies that return to their patrol if they can't find the player. Maybe I can script levels where enemies take cover or trigger alarms. I feel like I'm trying too hard to make Goldeneye/PD gameplay within Doom and I'm just not sure it's really possible, with the exception of headshots ect. Good god I'll try though.

>> No.2483412 [View]
File: 1.30 MB, 960x540, gzdoom 2015-03-16 12-45-08-54.webm [View same] [iqdb] [saucenao] [google]
2483412

>>2483394
Just the stealth mod I'm trying to do. Last thing I did to it was make crouching sprites. Doesn't even have a name, it's just lydia.pk7 heh.

>> No.2292190 [View]
File: 1.30 MB, 960x540, gzdoom 2015-03-16 12-45-08-54.webm [View same] [iqdb] [saucenao] [google]
2292190

Holy fuck I'm so happy with how this turned out. I love it when hard work pays off.

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