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/vr/ - Retro Games

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>> No.3405760 [View]
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3405760

>>3404049
SuperFX: Cart has extra memory. SuperFX has facilities to draw to frame buffer in memory. Drawing commands special in the sense that what they draw is in the SNES tile format for a selected mode (prolly Mode1). When SuperFX is done drawing, DMA moves memory off cart and into VRAM where it is displayed.

>>3404053
>it churns out relatively sophisticated matrix multiplied display lists
That is not it at all. You got some multiply and divide commands, but no matrix commands on the SuperFX.

SA-1 is a coprocessor. It has lots of useful fast vector math (trig and shit) and other shit that I don't think ever got used (memory mapper). SNES offloads heavy computation onto SA-1 (which is essentially a faster 65816 with added registers). SA-1 and 65816 can run in parallel and independently interrupt each other. When SA-1 done, gives results back to 65816.

>> No.3077172 [View]
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3077172

>>3076530
> Back before it was common to have televisions in every room, these things were a necessity.
You live like you're in F'451?

>> No.3027815 [View]
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3027815

I've heard recently that there have been issues with the retron power supply catching fire. How can I prevent this from happening?

>> No.2790271 [View]
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2790271

>>2789729
If you value your games for how much they are worth then you are missing the point.

Btw the retro bubble ain't only limited to vidya, and it's not going anywhere fast.

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