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/vr/ - Retro Games

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>> No.5082307 [View]
File: 340 KB, 1353x1342, 81gM4-2WseL._SL1353_.jpg [View same] [iqdb] [saucenao] [google]
5082307

>>5076653
Omikron: The Nomad Soul on the Dreamcast
Almost no downgrades in terms of visual detail, draw distance, or the number of NPC's, and the load times were still extremely short (seamless, if you will). It's too bad that the shooting sections are so fucking difficult with the Dreamcast controller, otherwise it's a great port.

>> No.4994430 [View]
File: 340 KB, 1353x1342, 81gM4-2WseL._SL1353_.jpg [View same] [iqdb] [saucenao] [google]
4994430

I actually don't know if this game in particular is overrated, but I do not care for anything David Cage has done. I'm guessing that, due to his latest "success," people will begin to look back on his earlier work.

>> No.4694258 [View]
File: 340 KB, 1353x1342, 81gM4-2WseL._SL1353_.jpg [View same] [iqdb] [saucenao] [google]
4694258

>> No.4675846 [View]
File: 340 KB, 1353x1342, Omikron.jpg [View same] [iqdb] [saucenao] [google]
4675846

Have any other games had the body switching mechanic of pic related? I thought it was a really fun idea and would love to play a game that goes deeper into it.

>> No.4544364 [View]
File: 340 KB, 1353x1342, 81gM4-2WseL._SL1353_.jpg [View same] [iqdb] [saucenao] [google]
4544364

Omikron: The Nomad Soul.

It tried to do everything, and it did, just not particularly well. It is the definition of flawed masterpiece. This is when Quantic Dream was at it's best, willing to blend experimental gameplay with deep story, and next gen tech. No Press X to Jason here. Plus it has David fucking Bowie!

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