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>> No.1720305 [View]
File: 86 KB, 446x679, ss (2014-04-24 at 01.50.20).jpg [View same] [iqdb] [saucenao] [google]
1720305

>>1720216
>>1720219
>>1720225
>>1720238
>>1720240
>>1720248

Hmmmm, that's strange.
Like that anon said, the only thing that should determine player loadout on spawn is the aformentioned cvars, metroid_startingtanks and metroid_loaded.
I'm not sure what's going on there with Zandronum.

I'm assuming GZDoom is your primary engine, though, and that problem should be easier to fix. In the console, type "set metroid_nolevellimiter 1". Then restart a new game on METTEST, and you should be able to pick up both energy tanks.

>> No.1649253 [View]
File: 86 KB, 446x679, ss (2014-04-24 at 01.50.20).jpg [View same] [iqdb] [saucenao] [google]
1649253

It's here.

Please enjoy.

http://zandronum.com/forum/showthread.php?tid=4561

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