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>> No.4272108 [View]
File: 53 KB, 2048x1024, Japanrelief.png [View same] [iqdb] [saucenao] [google]
4272108

>>4271468
Unfortunately there's no scenario. I just loaded this heightmap and regenerated the world over and over again until I got a satisfactory distribution of towns, and then renamed to have the names of real Japanese cities.

I'm actually not very happy with how this turned out. I abandoned this save like two months ago and only picked it up again because someone posted this thread and the last thread here on /vr/. I wish I had placed a few more cities in the key locations (all the low-lying coastal plains) when I was generating the map, but now it's too late. "Founding a town" costs like $50mil and I don't want to cheat money into existence to place a town that won't even have enough time left in the game to grow.
You'll also notice that this heightmap is limited to only a handful of height values. You could run it through a blurring or blending filter in a photo editor to smooth the edges of those big flat areas somewhat, but it won't help much. At least they are convenient for building on.

Over the years I've collected many heightmaps of Japan that I've attempted to use in openttd, but the results have never been quite right. One thing I really like about this one is that it has been rotated 45 degrees so that the country appears to have the right orientation in-game (i.e. north is up instead of upper-left). I think I could achieve a good Japan scenario someday by using this map as a base, blending it with another more detailed heightmap, and manually placing cities in all the valleys, alluvial plains, etc. I'm undecided about whether it should be this size, or be doubled to 4096x2048. This one feels like it's almost the right size but I'd like it to be just a little more spacious, plus I'd like room for more minor towns in a future version.

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