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>> No.718215 [View]
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718215

>>717986
>>717973

Fractaldoomguy/scroton here, just updated before going to bed. Here is the very latest version:

http://www.mediafire.com/download/b0ypy9l0pn40s33/fractal_doom.wad

It is also available on the BestEver Servers as "fractal_doom_v0.09.wad"

Semi-major update, including:

--Revenant, mini-revenant and cyberdemon rockets w/revenants are now all shootable a la Burl Tumb (Thanks Eric!) and are working correctly. The cyber rockets w/revenants have the same HP as a revanant (300) and the normal revenant rockets have the same HP as a mini-revenant (40.)

--The shootable revenant rockets and cyber rockets w/ revenants when shot will cause the revenant riding them to die before your eyes, leaving a corpse behind. They will still drop live revenants as normal if they collide with something.
--The cyberdemon and mini cybers now have one less tier of fractal rockets that will result from their rocket fire. They're both still pretty ridiculous to fight, but not quite as much.

=========================

Previous updates from recent versions for those that missed them:

--The Mancubus, Arachnotron, Baron Of Hell, Hell Knight and Cyberdemon now all leave miniature fractal versions of themselves upon death.
--The Mancubus, Arachnotron, Baron of Hell and Hell Knight now all have a 50/50 chance to use their normal projectiles or their fractal patterned projectiles instead of just the fractal pattern shots.
--The Baron of Hell and his mini version shoot A LOT more often.
--The Cyberdemon and mini Cyberdemon shoot rockets with revenants riding upon them as well as fractal rockets, they have a 50/50 chance as to what they will shoot.
--The Plasma Rifle altfire no longer causes lag when fired, even in large outdoor areas.
--The smallest tier of fractal imp has been removed from the game.
--When injured players have a small (1/255) chance of spawning 4 miniature fractal marines. The marines are friendly and melee-only.

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