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/vr/ - Retro Games

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>> No.1725837 [View]
File: 84 KB, 250x249, 1402118718649.png [View same] [iqdb] [saucenao] [google]
1725837

What is he on about? In previous generations, anime was very much a problem. Just look at the boxart differences threads that pop up here at times. Companies that imported Japanese video games painstakingly remade boxart, covers, graphics and even entire games (Street Combat) into generic fantasy/sci-fi 'tude crap and threw as many rapping highschoolers into their commercials as possible to desperately try and hide any and all traces of anime stylistic. Because anime simply did not sell. Games that were "too anime" or too cutesy would often be not imported at all and the "most anime" genres like Japanese home computer dating sims and visual novels and such were not imported at all and were virtually unknown to anyone outside of Japan.

Compare it to our days where everybody and his uncle plays visual novels and such and anime games are imported freely without any whitewashing as to their style and are reasonably popular. I'd say anime games are at a much better place than they were in previous generations.

>> No.1675708 [View]
File: 84 KB, 250x249, Selection_002.png [View same] [iqdb] [saucenao] [google]
1675708

>>1675690
>i hope you don't go to /mu/ ,they would fucking tear you apart.
>suggesting that not only would someone actually go on /mu/, but that they would care about /mu/'s opinion in any capacity
>mfw

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