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/vr/ - Retro Games

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>> No.6496080 [View]
File: 28 KB, 186x208, 1460620354543.png [View same] [iqdb] [saucenao] [google]
6496080

Well the best GB/C emulators are SameBoy and Gambatte and they both have cores in Retroarch, so playing them on anything that supports RA is pretty easy.

>> No.4297279 [View]
File: 28 KB, 186x208, 1480005429127.png [View same] [iqdb] [saucenao] [google]
4297279

>>4297271
are you shaking in your boots? i can do this all day, son

>> No.3844764 [View]
File: 28 KB, 186x208, 1454387810397.png [View same] [iqdb] [saucenao] [google]
3844764

>>3843925
>>3844171
>Story is actually related to Dragon Quest II instead
What the hell is this

>> No.3759904 [View]
File: 28 KB, 186x208, 1455203689229.png [View same] [iqdb] [saucenao] [google]
3759904

>>3759852
>Needing a box to go from component to component

>> No.3584846 [View]
File: 28 KB, 186x208, confused_looking_anime_girls_with_interrogation_marks_on_their_heads.png [View same] [iqdb] [saucenao] [google]
3584846

Okay guys, a new quaker mapper wannabe here.
So I'm doing a knave-library SP level because I fucking love the gigantic void and the libraries of despair everywhere plus the alien architecture... but I'm already using so many brushes the map is still at maybe 40% and already got the 8192 brushes warning.
Problem is, the map doesn't look chapter-ish enough to me. So, what do I do now, just keep mapping and converting some brushes to func_wall when finishing?
What will happen if I just keep pushing the limits? Because there are no problems while running on fitzquake yet.

>> No.3074889 [View]
File: 28 KB, 186x208, 1453432155643.png [View same] [iqdb] [saucenao] [google]
3074889

Ketchup doesn't work with the latest GZdoom. What do?

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