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/vr/ - Retro Games

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>> No.5394148 [View]
File: 149 KB, 1176x822, a2600sw.jpg [View same] [iqdb] [saucenao] [google]
5394148

>>5394103
>(Camerica carts have a switch on the bottom to select two different lockout-defeating methods)

I had a friend who had a Camerica Micro Machines cart that looked like the one in the photo. I remember the switch on the bottom. But I never really questioned why it was there.

when I was 7 or 8 we had a 2600 JR in the household with a lot of game carts that were purchased for almost nothing. We had those weird slanted M-Network cartridges from Mattel, Activision cartridges, Parker Bros. cartridges, and one of those white Coleco Carts. For me it was the norm to see these off-brand 2600 carts. So I never questioned it with the NES or even Genesis with EA and Accolade carts.

>>5394107
>NOJ had fewer restrictions on third parties and would pretty much sell Famicom dev kits to anyone willing to pay. Compared with NOA, they didn't have many restrictions on game content, although they still refused to license adult games because Hiroshi Yamauchi wanted to retain Nintendo's image as a family company. Consequently, all adult Famicom titles (a large portion of which were for the FDS due to lower costs) are unlicensed although since there was no lockout system, unlicensed games in Japan were quite common.


That's interesting. But the Japanese console market didn't implode like the north American one. Which was a top reason why NOA had so many control measures.

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