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>> No.3475378 [View]
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3475378

>>3475371
>Isolation
You mean being surrounded by colorful monsters all the time in mostly brightly lit areas? Cause then Mario has isolation.
>the more atmospheric music
Even Zelda has atmospheric music here and there.
>the demons being designed to appear and sound frightening,
what.

Not even 6 year old me got scared by those cartoony ass demons, and I was a pussy who got scared by a Rugrats episode. Maybe a spectre in the dark attacking you without you noticing it on your first run of the map? That's the closest thing I can think of.
>>3475373
> i don't know why a game about a completely alone marine fighting off an onslaught from hell before descending into hell itself doesn't ring of horror to you
Cause it's retardedly over the top and horror implies the player being vulnerable and not the other way around? Why do you think that simply being about hell and demons means horror?

Where is the horror? Nowhere.
>romero's words
If that's the case then he failed miserably.
>yeah good thing i said action-horror and you can't do that anyway.
You've yet to explain how is it horror at all.
>you can't do that anyway
Yes you can.
>jrpgs have uncertainty in other areas.
You said uncertainty was a big factor of doom because of puzzles and traps, JRPGs' existence prove that statement wrong, also the one I spouted which you casually ignored.

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