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>> No.3354703 [View]
File: 206 KB, 1332x667, chriiist.jpg [View same] [iqdb] [saucenao] [google]
3354703

>Have trillion wips
Damn, hard time to keep myself focused.

https://my.mixtape.moe/jvyztj.webm

Dunno, dunno. First is sorta shortie involving lighting, shotgun/chaingun and some tysoning. I kinda wanna do it to just use the midi and kinda bridge the library I made for Dump and the previous water-themed map where you die at the end. 2nd is kinda idea of map03 slot ( despite the music if anyone recognizes it ). I really do need some fresh vegetation for it, and I am awful with props. No idea how to use Dehacked or Decorate. 3rd is uh, the idea I had for IoS map, but it's probably gonna be a proper map - although keeping the themes. ( also, if anyone knows the midi playing, sauce )
4th is the castle which I had, which is about half-way done... Layout wise. Christ, it is rather large, but I liked how exploratory it ended up.

>3354578
Get jealous.

>>3354280
> Favourite Doom game
Ultimate Doom
> Favorite Source port
GZDoom, just for mods.
> Favorite mod
Hard pick. Demonsteele, Trailblazer and Smooth Doom are strong picks.
Map-wise? Scythe 2 and Sunlust.
> Favorite retro fps
Other than Doom, Duke Nukem.
> Leftie or rightie?
Rightie
> Weigh
80kg, I got fat during my period of anxiety and depression.

>> No.3338947 [View]
File: 206 KB, 1332x667, chriiist.jpg [View same] [iqdb] [saucenao] [google]
3338947

Goddamn, this map is gonna take long. At least the routes are kinda interesting, sorta Dark Soulish perhaps.

Maybe I should work a small map inbetween to recharge my batteries. Like, map01 small.

>>3338893
Vanilla is most restrictive. Boom gives you additional stuff to work with ( conveyors, generic activations etc. ) and remoes limitations. UDMF has all bells and whistles, but is only supported by (G)ZDoom etc.

Regarding the room sizes, test them, especially with weapons you are planning to use and what sort of combat you are going to offer.

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