[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4104524 [View]
File: 2.45 MB, 1000x563, Desktop 06.26.2017 - 21.40.29.194.webm [View same] [iqdb] [saucenao] [google]
4104524

>>4104518
Some ridiculous genius found a way to make rotating (nonsolid) entities in stock id1. You can use either any .mdls or .bsp models already precached, or make your own brush props elsewhere in the map (like in webm related) and 'clone' them.

http://www.celephais.net/board/view_thread.php?id=37116&start=330&end=339

There's a few small issues, namely how the lighting on the entity is dictated by its original origin instead of wherever you put the info_notnull (so no casting shadows, either), and you'll often have to re-check the modelindex when adding more entities to the map, but the fact it exists at all is a massive step for map detailing without needing rogue/hipnotic code or any non-vanilla mod pack like Quoth.

>>4104520
>Ground HUUHntrol to Major Rom(ero)

>> No.4083354 [View]
File: 2.45 MB, 1000x563, Desktop 06.26.2017 - 21.40.29.194.webm [View same] [iqdb] [saucenao] [google]
4083354

We don't need no stinkin' keys.

Navigation
View posts[+24][+48][+96]