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/vr/ - Retro Games

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>> No.8139534 [View]
File: 2.42 MB, 2560x1440, quake-lysergic.png [View same] [iqdb] [saucenao] [google]
8139534

I've just recently started mapping for Quake after having released a fair few Doom mods and maps. I was struggling at first because I would start a map, get a design document together, make a custom texture wad then do a few rooms and lose steam. What ended up being the issue was that I was focusing too much on visuals and theme and not enough on architecture and gameplay so what I've done is started a map with just the prototype textures and it's flowing so much better than when I was sticking to a base theme.

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