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/vr/ - Retro Games

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>> No.8369590 [View]
File: 17 KB, 400x300, nemesis.jpg [View same] [iqdb] [saucenao] [google]
8369590

>>8369404
Execution matters way more than concept.
Not /vr/ related but I think Monstro from Pinnochio is a great villain despite being just a whale, because of how incredible his animation is.
I guess a /vr/ example would be Nemesis. His motivation is shallow (he only exists to kill STARS members), yet he's still incredibly memorable because of the execution, both in cutscenes and gameplay. His iconic "S.T.A.R.S. . . ." voice line, his music, how tough he is in-game, how he can suddenly appear out of nowhere, his relentlessness, etc.
If anything, if you have to analyze a villain's characterization before judging their quality, they're probably not very good. They should have a presence to them that is immediately apparent. They can have depth but that's more of the cherry on top. Especially in a video game. Literally, a villain should be judged by their "video" (presentational) and "game" qualities, before even thinking about the deeper writing.

>> No.4890000 [View]
File: 21 KB, 400x300, Nemesis.jpg [View same] [iqdb] [saucenao] [google]
4890000

>>4889674
Staaaaars

>> No.4594293 [View]
File: 16 KB, 400x300, Nemesis.jpg [View same] [iqdb] [saucenao] [google]
4594293

What was his life like before the NE-α Type parasite?

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