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/vr/ - Retro Games

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>> No.10197360 [View]
File: 11 KB, 97x102, Tresspassah.gif [View same] [iqdb] [saucenao] [google]
10197360

>MFW the human food is right next to a random inconvinient pool of lava

>> No.10191190 [View]
File: 11 KB, 97x102, Tresspassah.gif [View same] [iqdb] [saucenao] [google]
10191190

>>10189947
They really should've made 2 varieties of this new jumping attack (maybe even lock one of them behind a Hard-only flag, just like how it works for the power-screened MedicCommander):
one that's a short-ranged version of a flatter trajectory but sudden (non-telegraphed) and without the shockwave - but with a (skill-determined) percentile chance for the Berserker to do a follow-up uppercut attack (which also was cut in 1998), and a longer-ranged one thats just the current one nerfed with a Q1 Fiend-style windup (this one would might also be combo-chained with the 'shortened' leap attack if the ground-slam shockwave blasts you too far)

>> No.10155523 [View]
File: 11 KB, 97x102, 1509340759618.gif [View same] [iqdb] [saucenao] [google]
10155523

>MFW a tresspassah needs to be smashed and slammed

>> No.4360079 [View]
File: 12 KB, 97x102, berserk2.gif [View same] [iqdb] [saucenao] [google]
4360079

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