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/vr/ - Retro Games

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>> No.474543 [View]
File: 286 KB, 1024x768, Glide64_ZELDA_MAJORA'S_MASK_07.png [View same] [iqdb] [saucenao] [google]
474543

>>474527
>Games like crash bandicoot an such, while not as crisp definitely pushed graphical fidelity further or at least equal to N64 titles.
They consisted of walking down a corridor. Side by side, Majora's Mask and Crash Bandicoot are not comparable. Look at this screenshot. Ignore its emulated origins. Look at the draw distance. The PS1 simply couldn't do this sort of thing.

>> No.448157 [View]
File: 286 KB, 1024x768, Glide64_ZELDA_MAJORA'S_MASK_07.png [View same] [iqdb] [saucenao] [google]
448157

>>448141
Actually, if you look closely, you'll see it's just minor HUD distortion. Which happens in most games, including PC games, when you run them in widescreen. The 3D renderer is clearly running in 16\9.

See 4\3 version for comparison.

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