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/vr/ - Retro Games

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>> No.4582457 [View]
File: 128 KB, 800x600, Screenshot_Doom_20170725_032103.png [View same] [iqdb] [saucenao] [google]
4582457

>>4582448
This is what I do. It just makes dodging and diving for cover more dynamic and lively.

Especially when you're covered in such a way that you can't be hit (at the moment), but they still see you and keep firing. Feels very dramatic.

>> No.4144519 [View]
File: 128 KB, 800x600, Screenshot_Doom_20170725_032103.png [View same] [iqdb] [saucenao] [google]
4144519

I really need to change the roll-off on Spidermind's gun so you can hear it booming from a distance, something that looks like a 20mm aircraft cannon shouldn't be just barely audible from across a room.

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