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/vr/ - Retro Games

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>> No.6911989 [View]
File: 67 KB, 637x358, images.akamai.steamusercontent.com.jpg [View same] [iqdb] [saucenao] [google]
6911989

>>6911972
I meant the lighting algorithm they used for static lights not the realtime lighting. I made a source map with a single real-time light that was for a fan. The biggest problem I had was it broke the flashlight. I think this was before it was officially supported. Honestly if there is peak atmosphere I don't care if the game has dynamic lights or not.

Pic rel isn't my map just an example of amazing atmosphere, even for a Disney ride recreation. There are better examples but I don't have them saved.

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