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>> No.3482658 [View]
File: 1.38 MB, 1100x1133, agitating linedefs.png [View same] [iqdb] [saucenao] [google] [report]
3482658

>>3482604
That makes sense, but shouldn't the "ambush players" flag make them deaf to players or monsters regardless?

I added the "block sound" tag to all the appropriate linedefs along the walls, and some on the floor for testing.

Monsters on the right seem to react to monsters or monster noises in the initial/left room, even with these tags covering half the linedefs inbetween. When I removed them, none of the doomguy noises of LoS triggered the enemies on the other side of the door, and the skull/zombies stayed in their spawn.

>>3482637
you mean on the top right? its still flagged for sound, but i dont think theres any textures missing



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