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>> No.7482386 [View]
File: 1.44 MB, 1252x742, saveless_paths_cyberdemon_room.png [View same] [iqdb] [saucenao] [google]
7482386

>>7482196
> Teleporting into a group of shotgun hitscanners, that even with 80% health results in RNG to not be killed?
The idea is that you should take hitscanners out very fast while strafing to the trees that provide cover against mancubus and imps.
You can also stop for just a little moment when you have multiple sergeants in a row, which will decrease your chance of getting shot.
> the fucking archvile right after that resurrects them all?
You have 3 rockets, a tower to hide in, a plate with switch to hide behind as another option, and even an ability to just skip to the teleport.
Idk I just finished Plutonia in UV and this whole encounter, from portal to portal, in average takes like 2-4 saves to complete, which is not even hard comparing to some stuff in Plutonia.
Some of encounters in current HFFM maps I couldn't beat even after hours of savescumming.
> gonna help you
Don't bother. There are a lot of things which are going to be really painful to convert and it's probably not worth it.
Just play it in GzDoom if you want.
You might like the cyberdemon encounter, it's probably less RNG and the room layout is very suggestive in terms of what you should do and requires you to traverse the whole place in fun ways.
The last encounter, after cyberdemon one, is going to ultimately rape anyone. It's more RNG, but being lucky is not enough to beat it, you still have to perfect timings in pressing switches that raise platforms...

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