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>> No.7899350 [View]
File: 185 KB, 1920x1080, Screenshot_Square_20201217_164123.png [View same] [iqdb] [saucenao] [google]
7899350

Are there any other GZDoom wads as good as Adventures of Square?

>> No.7699645 [View]
File: 185 KB, 1920x1080, Screenshot_Square_20201217_164123.png [View same] [iqdb] [saucenao] [google]
7699645

>>7699625
Adventures of Square is one of the best games I've ever played. And it's FREE

>> No.7193330 [View]
File: 185 KB, 1920x1080, Screenshot_Square_20201217_164123.png [View same] [iqdb] [saucenao] [google]
7193330

I just finished Adventures of Square. Here are my thoughts:

I did E1 in a continuous playthrough months ago, and I did E2 with pistol starts recently. I recommend continuous playthroughs for your first time. Doing pistol starts is a lot of fun, but there are some flaws in the levels that make it tedious. Your starting pistol has infinite ammo, and does very little damage, and the levels in E2 have turret enemies in every section - think of imps on ledges. However, there is no equivalent to a Doom shotgun in Square, a weapon with lots of ammo that can 2-3 shot distant imps, so if you pistol start, you end up being forced to use your starting pistol to snipe all those enemies on ledges. I mean, imagine being forced to use Doom's pistol. With that said, the feeling you get when you finally get your first uzi in a level is great; it can make pistol starts worth it. If you're already a seasoned pistol-starter, go for it, as you will have a blast; but if you've never pistol-started before, don't start here as the levels are very challenging with pistol starts

The combat in the game is excellent. I like it so much, I don't wanna switch back to plain Doom just yet, so I'm gonna pistol start E1 now.

Because the music is by James Paddock, some of the MIDIs are excellent, like E1A3.

Play without autoaim for the best experience - you need autoaim turned off to use the rocket launcher, as it is affected by gravity like grenades and arches, so you can't shoot enemies on ledges above you with it, which you can imagine is annoying. It doesn't hurt to play with autoaim and no-freelook (like classic Doom) before you get the rocket launcher, though, that's what I did until I got the rocket launcher, pic related.

>> No.7187626 [View]
File: 185 KB, 1920x1080, Screenshot_Square_20201217_164123.png [View same] [iqdb] [saucenao] [google]
7187626

>>7187559
It can be unfair to compare Valiant to Square, as Square had seven level designers compared to one, and one is still Doom. Anyway I think they are similar because they are both about enemy projectile spam, and levels focused around player movement. Like I said, in this very moment, I'm having more fun with Square, but I'm also nearly done with Valiant and I'm struggling on it since I'm playing pistol-start no-saves, whereas currently Square is as forgiving as Valiant used to be and it's just a goofy fun kill-crazy rampage time.

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