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>> No.6185150 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
6185150

>>6184658
120 star has all kinds of glitches you moron

>> No.4598680 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
4598680

>>4598640
No, glitches and tech make games far more interesting to play and give them far more longevity, especially in single player games.

There are no interesting speedruns that don't use glitches.

>> No.4594265 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
4594265

>>4591521
>Super Metroid
It's a good speedgame, but it's not on the level of SM64.

2D games by their very nature are easier to optimize in a speedrun than 3D games due to the significantly lower possibility window (less variability in movement, etc.)

Half-Life 1, Spyro 1, F-Zero X/GX, Banjo Kazooie, Mirror's Edge, etc, all have higher skill ceilings than Super Metroid.

and players with respectable times have thousands of hours, not hundreds. this goes for Super Metroid too.

>> No.4484287 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
4484287

>> No.4462362 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
4462362

>> No.4358076 [View]
File: 2.34 MB, 490x360, Breathtaking View from Bridge 13.81-13.80 IGT.webm [View same] [iqdb] [saucenao] [google] [report]
4358076

>>4357657
yep



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