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/vr/ - Retro Games

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>> No.9814151 [View]
File: 157 KB, 723x666, 022.png [View same] [iqdb] [saucenao] [google]
9814151

AAA

>> No.9296565 [View]
File: 157 KB, 723x666, 1661912963975791.png [View same] [iqdb] [saucenao] [google]
9296565

my latest speedrun tutorial on - using 2 JVC 101's

https://youtu.be/SEz3mIMfo_o

>> No.8956556 [View]
File: 158 KB, 723x666, B5CF6A42-0A45-40DC-B627-C97260DAD330.png [View same] [iqdb] [saucenao] [google]
8956556

>>8955891
Burnout 2 is good though, ultimate faggot.

>> No.8927824 [View]
File: 158 KB, 723x666, 79B9D077-7E8B-4E32-9A27-D2103FD6D4E1.png [View same] [iqdb] [saucenao] [google]
8927824

>>8927810
I don’t support leftism or anti-white politics. Simple as.

>> No.8129120 [View]
File: 158 KB, 723x666, 1612524009485.png [View same] [iqdb] [saucenao] [google]
8129120

Dario:
>I got bored with being able to beat Plutonia all the time, so I borrowed Milo's idea (he made the last secret level in Plutonia, the one with a billion monsters in it). So I made my own variant of E1M1 and threw in even more monsters. I just loved grabbing an invulnerability powerup and wading through hoardes of monsters with the BFG, never knowing if I'd make it to the other side before the powerup ran out!. I also liked the way that you had to manage ammo and powerup resources carefully and there were lots of ways around the level. Co-op was a blast too. I could beat it every time, but I always had fun beating it. I got a few demos of other people beating it too, so it wasn't impossible!

Reminder that the maker of Plutonia is a slaughter map enjoyer

>> No.7772714 [View]
File: 158 KB, 723x666, 1658764387587.png [View same] [iqdb] [saucenao] [google]
7772714

>nooo you can't just require leaps of faith, that's unfair
>nooo an enemy can't hit you in ways that you had no way of predicting, that's unfair
>nooo you can't go too long without having a checkpoint, that's unfair
>nooo you can't have Game Overs where you restart the entire game, that's unfair
>nooo lives aren't an outdated mechanics
>nooo bosses HAVE to telegraph their attacks, they can't have unpredictable patterns
>nooo you can't have it be unclear whether bosses take damage from your attacks, that's unfair, you have to include some kind of feedback by having them flash or having your attacks make a sound effect

>> No.7475736 [View]
File: 158 KB, 723x666, Gigaposting.png [View same] [iqdb] [saucenao] [google]
7475736

I played the series in order. I actually really like the second game. Play the GBA release

>> No.7356104 [View]
File: 158 KB, 723x666, 022.png [View same] [iqdb] [saucenao] [google]
7356104

>>7349712
>games slows down to a crawl

>> No.6667665 [View]
File: 158 KB, 723x666, 022.png [View same] [iqdb] [saucenao] [google]
6667665

>>6655690
This but unironically.

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