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>> No.3762005 [View]
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3762005

For the anon that was remaking E1M8 I went and cleaned up the starting area so that you can get an idea of the direction you should be going with texturing... but then I got carried away and made a bunch of areas myself, I tried to stick with the "hell-infested UAC base with those voidy rips in reality" theme and I think it'll fit that description with a bit more work

It's playable until the yellow key room and I've left most of the other sectors you've build since I know you had ideas for that hell knight teleport I think


I might go back and do a bit more work on it since it was quite an enjoyable experience honestly but now I've got feedback on my own highway to hell map I'll be tweaking that for the coming days

https://my.mixtape.moe/czsdms.rar

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