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/vr/ - Retro Games

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>> No.6283567 [View]
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6283567

>>6283535
Autoaim is how the game is designed. It's easier to play it without if you're using freelook because you can always put your shot exactly where you want it to go at any distance, and you can also choose which targets you want to prioritize. Autoaim requires a minimum distance to lock on, and it only prioritizes the closest target, meaning that you can not only be shot at by enemies that you can't shoot back, but your shots may not go where you want them to because of autoaim taking over.
A lot of Plutonia has examples of the first part (which is why you have jokes like pic related), and an example of the second is when you're heading over to the side cave after getting the first key in E4M2. There are spectres and a Baron that are below a small cliff you have to jump down, but if you try to shoot them with the rocket launcher, the autoaim will just blow your foot off because that's the shortest path to them.
Thus, part of the challenge is wrangling with the autoaim, forcing yourself to get dangerously close to an enemy so it can lock on and switching to safer weapons to not face unforeseen consequences. Freelook trivializes both.

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