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>> No.733859 [View]
File: 1.62 MB, 1440x900, duke0009.png [View same] [iqdb] [saucenao] [google]
733859

>>733831

I'm flattered to have inspired Alejandro and similar mappers but at the same time he surpassed me pretty much immediately. I was basically tired of shit low detail Douk maps so the fact that the SP series lit a fire under peoples' asses to make better maps is something I'm content with since it meant a sudden deluge of top quality maps for me to play. See through water is something I'm still pleased with although it only holds up in areas with no enemies and of course it only works with square or rectangle pools. Supposedly eDuke updates are in the work to apply Shadow Warrior's sector over sector technique to automatically render all water as transparent along with a neat wavy parallax mapping effect for the water texture. I've seen some screens of it, it's pretty wild. If you selectively use Polymer, only textures with parallax maps, and Polymer lights it's possible to get eDuke looking eerily similar to Doom 3. I think that's as far as it is possible to push it however.

The trouble with details is that you can have complex geometry or accurate lighting but not both. I tried to have both in the first area and some later areas of SPX with limited success but gave up on trying to have accurate shadows on the whole map as it winds up dictating what type of level geometry is possible.

>> No.351401 [View]
File: 1.62 MB, 1440x900, duke0009.png [View same] [iqdb] [saucenao] [google]
351401

>>351390
>The best maps are for Quake, people

Oh ho ho. You know not of what you speak.

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