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/vr/ - Retro Games

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>> No.6504639 [View]
File: 37 KB, 640x400, GOING DOWN.png [View same] [iqdb] [saucenao] [google]
6504639

>>6503760
Voodoo Dolls are a really fascinating engine quirk, a bug really, not intended behavior (but no port fixes it).
As said, if there's a surplus start location for the Player (two separate Player 1 starts, etc), the first one will spawn a Player Pawn, but effectively an empty one, nobody is controlling it or doing anything with it, it's just there, and then the second one will be completely normal.

What makes the Voodoo Doll bug so cool is that whatever happens to the Voodoo Doll also happens to the Player, if the Player 1 Doll is shot, Player 1 takes that damage, if the Doll is mashed by a crusher, then the Player is too, his view will even lower to the ground and he'll slow down. If you're on Doom 2's Map 30 slot, where it's possible for the Player to get telefragged, the Doll can be telefragged, even by the Player himself, hence it's possible to make traps where the Player gets killed by telefragging his own Doll, as seen in TNT's Map 30.
The Doll can also pick up items, as exhibited in Plutonia's Map 28, where the Doll stands on a ledge in a little room outside the map, below the ledge are some items, and a certain action will lower the Doll down so he touches those items, and thus make the Player pick them up without him personally touching them.

The Doll can also trigger walkover linedef actions, which isn't easy to use in Vanilla Doom, but in Heretic and Boom, there are conveyor sector functions, thus what you can do is to place a Doll on a conveyor outside the map, and along that conveyor is a series of linedefs which each have their own action to something in the map.
Put a ceiling bar in front of the Doll so he's held in place, and when the real Player passes a certain linedef or presses a certain button, the bar raises, and off the Doll goes on his conveyor, triggering the actions in the sequence, in effect functioning as a crude scripting language. Going Down is the most famous example of this, making extensive use of 'Voodoo Scripting'

>> No.5169542 [View]
File: 37 KB, 640x400, GOING DOWN.png [View same] [iqdb] [saucenao] [google]
5169542

>>5169528
If you haven't played it yet, I recommend you give it a try. It's on the somewhat difficult side, but seldom REALLY hard.

It's just really well made and makes a very good presentation, the way the voodoo scripting is used is very effective.

>> No.5013895 [View]
File: 37 KB, 640x400, GOING DOWN.png [View same] [iqdb] [saucenao] [google]
5013895

>>5013839
>The reason I play retro games has nothing to do with thinking they are better. In fact half of them I never even played when they came out.
Yeah. I was like 1 years old when Doom came out, but it's my favorite game, played it a bunch as a kid, still play it today.
Helps that there's so much content around for it. There's always some cool new level set someone made.
I played Rise Of The Triad the first time this year, and I was amazed at how incredibly FUN the game was, I wish I had played it sooner, it's like a halfway between an arcade shmup and, of course, Wolfenstein 3D.

>I'm just cynical and lazy when it comes to video games. After Duke Nukem Forever I realized that 99% of 'hype' is pure snake oil
Sort of the same. I was dumb enough to believe the hype, then reviews came out, chilled my interest a lot.
One day, a few years later, I found a used copy of it for like a dollar, and decided "What do I have to lose? I looked forward to this game for so many years."

I still felt robbed.
There's two upcoming games I'm interested in, Scorn, and Cyberpunk 2077, the former has just had some basic things shown, and after the failure of Agony (a vaguely comparable game from a competitor), as well as receiving more funding, they're delaying the game and retooling it a bunch, hopefully this means they'll make a better game than what they've shown.
For Cyberpunk 2077, I always loved Shadowrun on the SNES, Syndicate Wars, and G-Police, cyberpunk kind of stuff. I've always wanted some kind of modern RPG action game to capture some of that kind of stuff (partially because Shadowrun was ultimately a very short and, very little replay value).

Though I'm excited for these, I am also cautious, and I *NEVER* buy games at launch anymore, I wait first for reviews to see if it's actually good, see what people are saying, then I'll wait for about 6 months or so, and if it looks good, I'll buy it then, when it has gone down in price and maybe had some patches done.

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