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>> No.9011179 [View]
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9011179

>>9010160
>>9010971
t. armchair nerds who have watched Unity and Blender tutorials on YouTube and haven't delivered and shipped a single professional enterprise-level software project in their lives

Software development today is 100x times more complicated than it used to be. Mind you: not *harder*, not *better*, I said *more complicated*. Your mistake is in thinking that the process being 100x more complex would necessarily lead to 100x more sophisticated results, but that's not the case. The more complex a software project is, the people and resources required increase exponentially and there are huge diminishing returns.

Real life doesn't work like a videogame. Even if it's not something software related, if you have a project with 100 people working on it and throw another 100 people at it, you don't go twice as fast. In fact, not even close. You'll be lucky to get 1.15x of the speed out of that, and that'll be after the 100 new people catch up to the speed of the rest of the team.

Aside from new-ish, very specialized fields like AI research and such, computer science is mostly figured out, top to bottom. What most of the superstar engineers you see actually do is manage and juggle the huge clusterfuck of complexity that you need in order to ship anything nowadays, not come up with new and exciting algorithms on a whiteboard.

Today, the entry barrier is lower. The top ceiling is much, much, much higher. Keep in mind that we are talking about *complexity*, not quality. It doesn't mean the results are better (and in fact they are not), but the investments needed are.

>> No.8943717 [View]
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8943717

>>8943221
>Wikipedia

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