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/vr/ - Retro Games

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>> No.4882982 [View]
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4882982

>>4882943
>>4882959
The forest mission in RTCW was bullshit because as a player I ought to be able to tough it out if I tripped the alarm. Instead you just fail and have to repeat the mission, that kind of treatment sucks.
> There were alot of cases where I thought I was being stealthy, wasnt being fired on, and then it just says I was detected and failed. Like, who the fuck saw me...

The village after the dam was a decent map and I only got detected once. It was really easy to put down enemies in that mission and skulk around without obviously being seen.

One more thing about RTCW that did suck is the Stick Grenades. Those grenades are much more effective IRL than they were portrayed in the game and it basically looked like all B.J. could do to throw them was pull the pin and halfheartedly toss it, like he was tossing a stick into a bonfire or something. Those things have some serious range on them and the blast pattern would be at least as strong as a Panzerfaust (since those are non-frag shaped charges and a stick grenade is a frag).
> Maybe the stick grenades were intentionally nerfed so that you would be more likely to use the Panzerfausts later on against tougher enemies, but the grenades in this game really sucked. For example to the point that in the first undead catacombs level its guesswork whether youll be able to land concrete blows on the zombies with it.
> and I am BASED about this because I am a Grenade Gamer and grenades are one of my favored weapons.
I also hate the statusbar/console design and the fonts used. It should have been something looking more germanic like the original wolf3d used... instead of the "georgia" font of all things.
(barf)

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