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>> No.7499234 [View]
File: 175 KB, 668x1675, Doom 2 Story.jpg [View same] [iqdb] [saucenao] [google]
7499234

>>7499204
Yeah, I was mainly referring to the likes of doombro.

>> No.3965389 [View]
File: 175 KB, 668x1675, 2009-08-26-doom-ii-story.jpg [View same] [iqdb] [saucenao] [google]
3965389

=== CURRENT EVENTS ===

HIGHWAY TO HELL
-Second phase of map submissions closed
->>/vr/thread/3901193#p3901898

QUMP
-Mapping deadline reached
-https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit
-https://www.youtube.com/watch?v=Mp_ZqCZPJKk

SPEEDMAPPING SUNDAY
-One anon is considering hosting speedmapping sessions every Sunday
->>/vr/thread/3958097#p3960320
->>/vr/thread/3958097#p3962423

=== NEWS ===

[5-2] GZDoom 3.0.1 released; bugfixes
https://forum.zdoom.org/viewtopic.php?f=1&t=56219

[5-1] Calico, a new Jaguar Doom sourceport
https://www.doomworld.com/forum/topic/93946-calico-10-beta/

[4-30] GZDoom 3.0.0 released; FMOD out due to GPL compliance, all QZDoom features merged
https://forum.zdoom.org/viewtopic.php?f=1&t=56132

[4-29] Wraith Revenant released; an asset extraction tool for Nu-Doom
http://aviacreations.com/wraith/

[4-28] Evolution of the WAD Episode 3
https://www.youtube.com/watch?v=Wxl90i97nns

[4-24] New gameplay mod; osjc's Major Crisis
https://forum.zdoom.org/viewtopic.php?f=43&t=56076

[4-23] Adventures of Square updated to 1.4
http://adventuresofsquare.com/news.php

[4-21] REKKR Soundtrack released
https://www.youtube.com/watch?v=qjzTY6dDKHs&list=PLYIx7audKFzxTpbCF1YwKYqAw-_FSV1-Y

[4-17] Latest episodes of both Intermission and Evolution of the WAD podcasts
https://www.youtube.com/watch?v=kNydFHUBt0g
https://www.youtube.com/watch?v=VJpcv_YQ4gU

[4-14] Lithium 1.4 released
https://forum.zdoom.org/viewtopic.php?f=43&t=54904&start=90#p990887

[4-14] gdxBlood Progress
https://www.youtube.com/watch?v=lRGliXZq8XY

[4-14] Anon release; a dungeon crawler mod with three maps
https://my.mixtape.moe/mfzord.pk3

[4-12] ZDoom.org has had a complete redesign
https://zdoom.org/

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

If you would like to submit any news or your personal map or mod releases here, please reply/backlink to this post.

>> No.1728665 [View]
File: 175 KB, 668x1675, 1262336939808.jpg [View same] [iqdb] [saucenao] [google]
1728665

>> No.1482414 [View]
File: 175 KB, 668x1675, Back to Hell 2.jpg [View same] [iqdb] [saucenao] [google]
1482414

>>1482178
>everyone here will make their map vanilla
>not using ZDoom features
>then go ahead and not test it in anything except ZDoom
>and thus their maps will be full of bugs

That's a fuckton of assumption you have going on there. You do know that the general mapping community prefers "vanilla" to tons of fancy, flashing features, right? I shouldn't even be respeonding to this bait, but it was so obviously retarded I just had to.

>it's that nobody here uses anything except ZDoom
Ye-up, totally.

>> No.488780 [View]
File: 175 KB, 668x1675, 2009-08-26-doom-ii-story.jpg [View same] [iqdb] [saucenao] [google]
488780

So what if there was a wad that replaced all art assets (characters, enemies, items, etc) with Doombro-styled ones instead?

>> No.358538 [View]
File: 175 KB, 668x1675, 2009-08-26-doom-ii-story.jpg [View same] [iqdb] [saucenao] [google]
358538

>>358338
>let's industrialize mars and its moons
>okay now what
>lets invent teleportation
>noooo that's FAST and DANGER
>heh, i got this babe
>oh no we opened a portal to hell
>oh god the demons are killing us and turning us into evil zombies
>now doomguy is killing us on phobos
>oh no now he's killing us on deimos
>oh no now he's killing us in hell
>now doomguy is back on earth
>oh no doomguy is killing us on earth
>oh no doomguy went back to hell and discovered our SOOPER SEKRIT evil giant goat head
>oh no doomguy destroyed our goat head
>bleh wer ded humanity did victorious

Fucking beautiful.

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