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/vr/ - Retro Games

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>> No.6332459 [View]
File: 164 KB, 960x540, Dungeons & Demons.jpg [View same] [iqdb] [saucenao] [google]
6332459

>>6332404
Vanilla maps look better in Crispy Doom than GZDoom. It's difficult to explain so you just need to see it for yourself.

One reason is the resolution - Crispy Doom has 640x400 resolution, which looks "crisp," hence its name. It also has a lot of options no other source port has, like randomly mirrored corpses so all the corpses don't look identical, weapon recoil pitch so the screen shakes when shooting, its own brightmaps, the best colorized HUD - with colorized HUD on, your armor % will always be blue when you have mega-armor (-50% damage reduction) and green when you have combat armor (-33% dmg reduction) - colorized blood for cacos and barons, and more. You can also use widescreen rendering or the original 4:3 aspect ratio but that is not unique to Crispy. It has the best HUD options of any source port, but the Fullscreen Statusbar mod for GZDoom is better.

Another reason is software rendering. Vanilla maps look better with software rendering. Open GZDoom (with brightmaps turned off), go to E1M1, set the video mode to software rendering, and look around. Then turn on hardware rendering, and set the display mode's sector light mode to Standard and Fog Off, and look around. Then set sector light mode to Software or Vanilla and look around. You will never get the lights to look just right - they will always be too bright or too dark for vanilla maps, which is why I use Vanilla lighting + a flashlight mod in my GZDoom videos

>> No.6323165 [View]
File: 164 KB, 960x540, Dungeons & Demons.jpg [View same] [iqdb] [saucenao] [google]
6323165

>>6323157
I forgot to mention, these both come with demos, so when you start up, watch at least the first demo before you start playing

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