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/vr/ - Retro Games

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>> No.1382960 [View]
File: 385 KB, 401x171, 1369101948623.gif [View same] [iqdb] [saucenao] [google]
1382960

>>1382931
Sorry bro, I can't seem to find the video. Maybe he triggered a debug command not yet documented

>> No.1194284 [View]
File: 385 KB, 401x171, StarFox2_DefenseClassArwing.gif [View same] [iqdb] [saucenao] [google]
1194284

>>1194273

>> No.698583 [View]
File: 385 KB, 401x171, StarFox2_DefenseClassArwing.gif [View same] [iqdb] [saucenao] [google]
698583

>>698417
Star Fox 2 is my favorite game of the Star Fox series.
I love the real time tactics shit. I love the mech form. I love pretty much everything about the game.
I'd kill for a proper follow up with better controls, much more content, and more randomized elements that are different every playthrough.

Star Fox Command is my least favorite game of the Star Fox series.
It feels like 2 if everything that made 2 good was stripped away.
It's turn based instead of real time which kills all the intensity for me, the game is broken up into multiple short play cessions that don't last long enough for any consequences for your actions to come back and bite you in the ass, which ruins the point of it being a strategy game, and it feels like there's somehow LESS variety than Star Fox 2 had.
It ends up playing so differently that all the games really have in common are being in all-range mode all the time, and controlling your character on a map screen.
I'm not even going to talk about the story and characterization and shit, because goddamn.

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