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/vr/ - Retro Games

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>> No.10150860 [View]
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10150860

Still going through Dimension of the Machine, which is has honed my years long opinion that Quake's enemy roster is weak to I think really I just don't like shalraths. Quake's rhythm of gameplay is fun; dancing between death knight projectiles, dodging ogre grenades, running up to shamblers to do the tango only to realize some death knights were nearby so you gotta account for multiple partners is fun, but shalraths? They completely stop gameplay in unfun ways. I can't like them. They're boring to fight and feel like a chore to deal with. I think they should have been made into a floating cousin of the scrag and their projectile shouldn't have homing, then they'd be enjoyable to fight and enjoyable for the mapper to USE. I like fighting them in mods like Drake because I have weapons to decimate them or health not to give a fuck about their projectiles.

Other than that and the realm of the blacksmiths being really unchallenging, I think it's fantastic that official and unofficial content tries this hard to create fantastically realized dimensions and realms. P.S. I sincerely believe it was a missed opportunity that the Quake Remaster didn't officially incorporate Quoth monsters. In another life perhaps.

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