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>> No.9890176 [View]
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9890176

>>9890139
> but the solution was not slapping the mechanics into Doom

The problem with your reasoning is that nearly all id software games outside of Rage and Doom III are homogenized in design and are pretty much direct sequels to one another. Quake is just 3D Doom and its mechanics reflect it. It’s the Mario 64 of Doom.

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