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/vr/ - Retro Games

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>> No.5951907 [View]
File: 919 KB, 2000x2325, Gerald Brom Doom II Artwork Tweaked.jpg [View same] [iqdb] [saucenao] [google]
5951907

Randomly posting this for no reason.

>> No.5707538 [View]
File: 919 KB, 2000x2325, Brom-Doom-II-Artwork-Tweaked.jpg.jpg [View same] [iqdb] [saucenao] [google]
5707538

>>5706426
Doom 2 art was made by Gerald Brom.

>> No.5433783 [DELETED]  [View]
File: 919 KB, 2000x2325, doom 2.jpg [View same] [iqdb] [saucenao] [google]
5433783

>>5433773
>>5433761
> almost three times that age and have been modding doom ever since 1995, mostly just for my own uses
> I remember installing it from four floppy disks and making a boot disk to run it
> ive used hex editors on it and other games, like xcom
get the fck out of this thread
get the fck out and just leave

>> No.5033285 [View]
File: 919 KB, 2000x2325, doom 2.jpg [View same] [iqdb] [saucenao] [google]
5033285

>>5033257
>>5033212
Quake 2 bosses were nice but the real overkill was having so many weapons available with so much ammunition for each weapon.

Quad Damage + Chaingun and you could tear most things in half. And even then you still have 50 rockets, 50 grenades, 200 Cells (x15 damage each) and by god 50 Rail Slugs.

And if that takes down the Jorg and then he pops out in his second form, just pop Invulnerability and start taking him apart with the BFG at close range. No challenge involved, no forcing the player to take cover, the player has to elect to up the challenge by holding themselves back.
> also with Quake style monster mechanics if you wait a short duration their cooldown for painstates will refresh, you can pop them with a grenade and it will probably faze them every time this way if you're willing to wait.
Dont forget Quad SSG does 480 damage per blast. With nothing more than readily available shotgun ammunition.

Like the first big tank dude in the security complex, normally I just alternate between popping grenades at him and feeding him buckshot from the SSG. The only danger is being caught out in the open when his machinegun is ready. Dude even has the melee guys to infight with. In the expansions the upgraded versions of the tank boss really are a threat to deal with.

>>5033261
Meh, I was there in 1995 and I can say Doom2 was more popular than Doom1. The popularity of doom1 transferred to doom2 because of the SSG.
> the game went from greenish tinged to brownish tinged but nobody cared
What people might have been upset about at the time was that there was no way to port the Doom1 levels into Doom2. If only because of texture mismatches.

iD Software made a mistake doing that instead of making a converted version of Doom1 maps for Doom2 as an expansion, along with the inclusion of the SSG into the original maps.
> instead they made Ultimate Doom...

>>5033269
I gave up on that in 2002, the same time when I started it.

>> No.4991343 [View]
File: 919 KB, 2000x2325, 1531519928959.jpg [View same] [iqdb] [saucenao] [google]
4991343

Goodnight /doom/, look forward to another week with you.

>> No.4909025 [View]
File: 919 KB, 2000x2325, doom 2.jpg [View same] [iqdb] [saucenao] [google]
4909025

>>4908976
>>4908659
MFW I realize playing DOTB that the Shotgun is one of the best weapons for taking on a cyberdemon.
> Rockets are often given for fighting a cyber, but they dont take the +128 splash damage even on a direct hit so in truth they only average about 80-100 damage per hit and it costs you Rockets to do this
> the SSG while being more efficient takes a long time between giving him stunchance and because of the spread you're more likely to miss him with some of the pellets anyway
> the Chaingun is just gruelling to sit there firing with and it takes a huge number of bullets to do it
Shotgun shells are cheap ammo you find everywhere and each blast is almost a rocket's worth of damage as far as the cyber is concerned. And with 7 pellets it bears a good chance to interrupt its attacks.

>> No.4902431 [View]
File: 931 KB, 2000x2325, Brom-Doom-II-Artwork-Tweaked.jpg.jpg [View same] [iqdb] [saucenao] [google]
4902431

>>4902321
You mean this?

>> No.4814164 [View]
File: 931 KB, 2000x2325, Brom-Doom-II-Artwork-Tweaked.jpg.jpg [View same] [iqdb] [saucenao] [google]
4814164

>>4808742
his eyes aren't so far apart

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