[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.2626642 [View]
File: 2.28 MB, 139x235, 834523987.gif [View same] [iqdb] [saucenao] [google]
2626642

>>2625558

Not really, the art direction is strong enough to outlast lots of modern games, unless you're talking about the actual character. Then I'd agree. Crash looked best in Crash Nitro Kart, ironically the last game the character's original artist worked on.

>> No.2607352 [View]
File: 2.28 MB, 139x235, 834523987.gif [View same] [iqdb] [saucenao] [google]
2607352

Check out Crash Bandicoot: The Untold Story on Facebook (4chan is gay as shit, so I can't put up a link)

This will be an interesting read in the near future.

There is some drama about NaughtyDog and Universal surfacing at the moment.

Someone put up a scrapped animated intro for the original game as well.

>> No.2333258 [View]
File: 2.28 MB, 139x235, 834523987.gif [View same] [iqdb] [saucenao] [google]
2333258

>>2332956

The reason Crash 1's soundtrack is a little bit iffy is because the composer had to rewrite the entire soundtrack, because Sony or Universal felt like the music wasn't "video game-like enough".

Josh Mancell has said there's about an entire CD of unreleased music from the game.

The only original track published so far is the one from the Papu Papu boss fight:

https://www.youtube.com/watch?v=7Lmud4L_Xmw

Compare that to the final one, which much to Josh's dislike, is heavily compressed like all the other tracks in-game:

https://www.youtube.com/watch?v=c4__qj-kluE

So here you can hear how the music was meant to be. A lot more ambient than it ended up being. Now, in this case, I think the final one works better because it's a boss fight, but I wonder what the normal levels sound like.

Navigation
View posts[+24][+48][+96]