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/vr/ - Retro Games

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>> No.8446148 [View]
File: 327 KB, 600x727, 1241618718462.jpg [View same] [iqdb] [saucenao] [google]
8446148

HUH?

>> No.7922065 [View]
File: 327 KB, 600x727, quake art.jpg [View same] [iqdb] [saucenao] [google]
7922065

>>7922004
>Design Quake Monsters
Been actually thinking about trying to make pic related for Violent Rumble. Could be a cool boss enemy with full bot code, but I don't seem to have the time. Maybe if VR2 ever happens...

>>7922043
>What am I in for?
In the first one, some of the best techbase levels of the 90s in the first chapter, a criminally underused friendly monster summoning powerup, and three pretty cool but somewhat niche new weapons. The second one is more of a mixed bag, some really cool level design here and there, but the final boss is PTSD-inducing and the ammo types are lackluster.

>> No.4937393 [View]
File: 348 KB, 600x727, quake_again____by_yonaz.jpg [View same] [iqdb] [saucenao] [google]
4937393

>>4932410
ok bois
>https://forums.duke4.net/topic/9366-news-releases/page__view__findpost__p__303911
>Don't panic, but I can't tell anymore now, but wait about month (or 2 months)
>Just don't post anything on forums or public stuff

>> No.3128480 [View]
File: 348 KB, 600x727, quake_again____by_yonaz[1].jpg [View same] [iqdb] [saucenao] [google]
3128480

>>3128471
True, if concept was everything then Quake 1 would still be about Carmack's D&D campaigns.

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