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>> No.3392040 [View]
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3392040

>>3390384
>>3390782

To be honest, it doesn't take too much between the defeat of Murdaw and Jamirus. I feel like they wanted to make the game feel like many games, so big it even doesn't put much effort to remind you the connection between the two. In the first part, DQVI is very lineal, is your typical fight the evil game. Once you defeat Murdaw forever, then the second part comes in, in which you are given a big world and you simply explore it without any consideration. From time to time you learn the evil is still alive, but just forget it and keep exploring and solving quests. And when the third part arrives seems like a mixture of 1st and 2st.

But this also happens in III, you keep moving with one goal in mind, but you are hardly reminded about it (like for example, when you find the dwarf that was with your father, who knows what actually happened with him).

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