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>> No.3896304 [View]
File: 79 KB, 670x411, check out all that voodoo magic.png [View same] [iqdb] [saucenao] [google]
3896304

>>3896285
Aye. Might not be done in time for the deadline/H2H; but I know it's entirely possible. T'think this is a first map.

There's a whole bunch of Sector-Linedef turrets planned for later on; there's 5 of them in the archvile room but I haven't rigged them up to be independant of eachother and the like, so they're currently just projectile-blocks to make sure that the turrets don't kill their holding keens, and they're currently all set to blow at the same time instead of independently, which isn't the intent. Voodoos are part o' the work.

I don't understand scripting worth a fuck, even after looking at the guides.

Still asking for that vertical Black-Red SKSPINE.

How does one do "set 3d midtex" proper? I did it once by accident and can't seem to replicate it.

Anticipate 3d Floor slope shenanigans somewhere. Now if only I could combine 3d floors and polyobjs, or have vertically rotating polyobjs.

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