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/vr/ - Retro Games

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>> No.10119329 [View]
File: 17 KB, 640x576, wario.gif [View same] [iqdb] [saucenao] [google]
10119329

Wario Land 2 has branching level paths based on secret, often obtuse things you do in a particular level. At the start of the game, you press A to wake up Wario, which everyone does immediately without thought, but if you do nothing for around thirty seconds, burglars break into Wario's bedroom and toss him outside, leading to a secret path.

Blew my 8yo mind.

>> No.9431564 [View]
File: 17 KB, 640x576, Wario_Land II_(GB)_03.gif [View same] [iqdb] [saucenao] [google]
9431564

Gentlemen. Was Wario (as a character; and as a game series) ever good?

>> No.8988467 [View]
File: 17 KB, 640x576, wario_2_sleepa.gif [View same] [iqdb] [saucenao] [google]
8988467

>>8988346
>>8988369
That shit is a moment that will live with me forever. I just thought it would be funny to watch Wario sleep when I realized he wouldn't wake up until you hit any button, and then boom.

>> No.6661343 [View]
File: 17 KB, 640x576, Wario_Land II_(GB)_03.gif [View same] [iqdb] [saucenao] [google]
6661343

>>6660101
I like it a lot, it's like as if he made Thy Flesh Consumed all by himself, very intense. Also dig the Buckethead.

>>6660131
>>6660137
Alright, that's great to hear, I'll take the criticisms into consideration too. 'The Dark Below' I was figuring should fit like in the late middle, where you start transitioning to hell levels, 'Bleak Cinders' was intended to follow right after it, stylistically (and which is a level where I wanted to be an ass to the player). The reason the former is easy is because when I first made it challenging, I hadn't begun testing it in Boom, so "Of COURSE it's ok to double penetrate the player with two arch-viles in a horde of hitscanners as revenants point and laugh at him!" was my thought, which I had to change dramatically to make playable. I might have to think of something to make for a stronger challenge, within the realm of reason.
The ending for 'Bleak Cinders' is a bit slapdash maybe, but I wanted to make something which was surreal and disorienting, yet straightforward, almost a bit like Mouldy/Cyriak does in a lot of Going Down's levels. For 'Forsaken Stockades', the first fight was maybe wonky in its balance, so I guess I downplayed the parts afterwards, perhaps I could sneak in another vile there. Do you mean that you're getting stuck on the blocks around the center altar in the arena?

Credits are included inside the .wad, I'm ChopBlock223

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