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>> No.6972656 [View]
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6972656

>>6972605
Yes. Reread these posts >>6970818 >>6970841
Vanilla Smooth Weapons works in DOS so it will work in PrBoom.
Doom Sprite Fix requires a limit-removing port, so Crispy/PrBoom/etc
PerK's Hi-Res SFX works in Chocolate Doom and beyond; I haven't tried it on DOS but I think it should work. I haven't tried it in DOS because while using it in Chocolate Doom I found that the hi-res sounds clashed with the lo-res graphics.

Again, I stress that Doom Sprite Fix has a .wad file and a dehacked file, the dehacked file doing some minor things like making the cyberdemon full-bright when firing rockets. This dehacked file works flawlessly with vsmooth.wad when using Crispy Doom, but you cannot use this dehacked file and vsmooth.wad when using PrBoom because they clash and it causes buggy chaingun behavior (specifically it will take twice as long to switch weapons when using chaingun) - these mods work flawlessly in Woof as well so that's another reason to use Woof for Boom maps. Woof doesn't have an OpenGL option like GLBoom, though, so you will still want to use GLBoom for the super-good-looking maps like Eviternity and Preacher, though Boom maps like Eviternity, Preacher, Lunatic, Valiant, etc, already have custom weapons and/or monsters so you do not want to load mods with them anyway or you get game-breaking bugs

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