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/vr/ - Retro Games

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>> No.7029268 [View]
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>> No.5272463 [View]
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>>5272003
I can see him like that, but its weird because he seemed pretty concerned or maybe even possessive of cuddy. Of course he owned him money, but if he was truly amoral why not leave him to rot in the hammerite prison? He could have sold the scepter on his own or maybe even get another dealer.

I can now understand why people hate escape, but I find it pretty interesting place since it's Constantine's mansion in its true glory. So I guess the "human" guards in The Sword where these bunch of pegans. Honestly, those bug men are creepy as hell.

>> No.5024736 [View]
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>> No.4902221 [View]
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>> No.4576780 [View]
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>>4576778

>> No.4576252 [View]
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>> No.4529871 [View]
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>>4529792
I play TDP for the original campaign, and TMA for the fan missions.

the original TDP campaign is a perfect finished whole. all missions serve a clear purpose. all missions have high quality. everything is polished and aesthetically pleasing. a lot of people hate the Maw, but at least it serves a clear narrative purpose, and it's over pretty quickly. imho it does a good job at wrapping up the story.

meanwhile the TMA campaign is a mess. the number of city watch or mechanist themed missions is unproportional. Casing doesn't make sense, and it's still a boring mansion with shitty architecture even if we only had Masks. all city missions are ugly as fuck compared to Assassins and THC. overall the T2 campaign is fan mission tier, and I've played plenty of fan mission campaigns with higher quality than the original campaign.

on a purely aesthetic level, I prefer T1's cold white lighting over T2's comfy warm lighting.

>> No.4356889 [View]
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>> No.2652686 [View]
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Discussion of Gold / Dark Project, The Metal Age, and Fan Missions. Get in here you taffers, it's time to get to sneakin'.

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