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/vr/ - Retro Games

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>> No.5997971 [View]
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5997971

>>5980161

>> No.4849201 [View]
File: 98 KB, 425x300, grandad goodtimes.jpg [View same] [iqdb] [saucenao] [google]
4849201

>> No.3640019 [View]
File: 98 KB, 425x300, grandad goodtimes.jpg [View same] [iqdb] [saucenao] [google]
3640019

>>3639503
>evolving from a fat maid of Zelda to an angry ninja lesbian bodyguard of Zelda

Seriously though I like both games for different reasons.

Funny enough some people talk about the asset using as a kid I was annoyed link and his sword didnt use the oot model.

Like the kokiri sword looking different and link having more detailed hair annoyed me because of continuity. These days I wish someone would do a rom hack to hack in links mm model in oot.

Also annoyed me firce detiy was literally adult link with a wavy biggorons sword and magic.

>> No.3419849 [View]
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3419849

>>3418652
>Demo
You're going to have to explain that one to kids man. Kids think everything now is throwing money at shit until they win. They'd never believe we used to get in magazines, even mailed sometimes out of the blue free discs that contained an assortment of games for the first two levels to try out and see if we enjoyed it.

They realized this was a bad move as I knew if a game was shit I wouldn't get it. I know the demo you speak of too.
>Wild 9 looked edgy as fuck but decent.
>Metal Gear Solid really did set a new standard of graphics and story telling.
>Bubble Bobble seemed like a casual man's Tetris.
>MediEvil looked like an action-platform that wasn't shit.
>Spyro The Dragon had amazing music, a fun atmosphere, and simple mechanics to save his dragon brothers or something.

Meanwhile kids nowadays are lucky if they can find an app game that doesn't require their Facebook, social security, etc just to grind for five days before the real game can start.

>> No.2730591 [View]
File: 91 KB, 425x300, 1369068178549.jpg [View same] [iqdb] [saucenao] [google]
2730591

>>2730465
>>2730492
>>2730450
>Right now I don't even know what the hell is the point you want to make?

The real question is what point are you trying to make?

Everyone in this thread is proving you wrong about your pet idea that Mode 7 can't be mapped to modern hardware. In fact there seem to be several ways to do it, all leveraging hardware by specifically using polygons and texture mapping to achieve pixel-perfect reproduction of the effect. You have been deflecting repeatedly saying either the solutions are invalid or miss the point of discussion.

At this point it seems like you're butt-hurt about being wrong, because you seem to dumb to be a troll. Your understanding about mode 7 and computer graphics in general sucks, and all you're doing is flaunting your ignorance.

> technically correct.
The only kind of correct that matters.

>does not obey geometrically consistent projection and hence has no polygonal equivalent
Techno-babble. You are trying to use big words and concepts and failing miserably.

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