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/vr/ - Retro Games

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>> No.3374137 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
3374137

Is that a pic taken from an LCD?

>> No.2568579 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
2568579

>>2567783

Love it.

>>2567807
I played through SA2B for the first time ever recently, no nostalgia goggles from me.
It's okay, clearly not a perfect game but far from being as shit as some people claim it to be.

>> No.2174725 [View]
File: 11 KB, 638x446, 1415876824331.png [View same] [iqdb] [saucenao] [google]
2174725

So does knuckles' story take place after Sonic's?

Also, what's the point of pic related?

>> No.2064070 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
2064070

Sonic 1: Close tie between Green Hilland Spring Yard. Both are fun, Spring Yard introduced the "pinball/casino" level theme in Sonic games, but with a really comfy setting with a sun setting and mountains in the background, and funky music.

Sonic 2: Casino Night Zone.

Sonic CD: Wacky Workbench

Sonic 3: Hydrocity, all the way. Act 2 is incredible. Best Sonic water level by far.

Sonic & Knuckles: Flying Battery Zone

>> No.935112 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
935112

Yeah I think it's the most exotic, I always get this otherworldly eerie feel when I play it.

>> No.779790 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
779790

>>779770

He probably played either the PC version, or the Gems Collection version, both versions inferior to the original Sega CD release.
I can't remember much about the PC version (other than the loading times sucked worse than on Sega CD, it even had its own "Now Loading" screens!), but I do remember the Gems Collection feeling off in the controls, also felt slower, as if it was PAL. but I was playing the Japanese version (which is NTSC) on PS2. There are other problems on Gems Collection mainly some graphical glitches.

But no, Sonic CD doesn't have slowdowns.

Also, his complaints are easy to counter.
He says levels don't have their own "feel", and explicity names Wacky Workbench and Quartz Quadrant.

Why did he choose the 2 most original zones in the game to hate?
QQ has a quartz (duh) cave setting, with minery and shit going on, there's even that bigass Robotnik forte I think it was in round 2.
WW has the factory setting and the floor bounce mechanic. You either love it or hate it, no grey, but you can't say it's bad... if you got mad because you weren't paying attention and you got bumped to the ceiling 30 times instead of carefully using the bouncing floor to your adventage, then git gud. Also all WW rounds have shortcuts where you can breeze through, so if not going fast really annoys you, there's always these optional paths.
As for the future and past levels only changing in color... well, he wasn't paying any attention at all if he thought the sprites were all just recolored, they were all redesigned, same with the backgrounds. The structure doesn't change much (because that'd be overly confusing, I think) but it DOES change a bit.

All in all, I'm not saying he isn't on his right to dislike this game, but his complaints show that he never played the game focused, and only did it superficially, and with a negative mindset. The fact he probably played a poorly emulated version because he experienced slowdowns just adds to him not having liked it much.

>> No.658018 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
658018

>> No.479490 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
479490

>>479406

But has clunky gameplay due to keyboard controls and poor support on 3rd party controllers/joysticks for PC.
Also more loading time than Sega CD version (even has its own "now loading" screen, using a still image of little planet from the D.A. Garden sound test).

I played Sonic CD for the first time on PC, and when I tried it on Sega CD it was night and day

>> No.386804 [View]
File: 11 KB, 638x446, Sonic_CD_Angel_Statue.png [View same] [iqdb] [saucenao] [google]
386804

>>382770

>I often hear that Sonic CD is the best Sonic game ever made....Is this really true? Better than 2, and 3&K? What about it is so great?

I think each 16 bit Sonic game is good for different reasons.
My personal favorite is 2, but probably the best made is 3&K (although cheating with the lock-on gimmickery).

I first played Sonic CD on the PC, this was about 10 years ago. I thought the controls were a bit weird (add to that the fact that I didn't had a pad to play games on PC back then, so I was playing it with the arrow keys... yuck). The levels felt weird... I couldn't say if "bad designed" or "clusterfuck", but they sure were weird compared to the more traditional Sonic levels that I played before, although they certainly had the same feel and atmosphere, etc.
I then somehow lost the CD (meh, it was a pirate copy anyway, a very well done one, but it wasn't original, there were a lot of bootleg PC games back in the 90s where I live).
Some years later, around 2009, I played the Gems Collection on PS2, which included Sonic CD. This time, again, the game felt weird, Sonic seemed to have a very slight but noticeable delay, it didn't felt right. This time I put some more time to it and I enjoyed it, but I was still unsure about what the time traveling was all about, and the fact the controls were kind of off made me not enjoy the game much.
Then the next year, 2010, I found a copy of the actual Sega CD game and bought it on a whim, always wanted it. I played it on the original hardware and oh boy, it sure felt different. I thought, damn I must be some nostalgia colelctor faggot who can't enjoy a game unless he physically owns it... well, maybe a little bit, but it turns out to be the Gems Colelction port has some flaws (some graphical glitches, etc), and in fact seems to have a problem regarding the framerate I think, which would explain that delay I felt.
(cont)

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